The Video Game Industry Adapts to Blind Players

Episode 181

TLOUPII_High_Contrast_Mode.0.jpg
Video games are an inherently visual medium that traditionally haven’t been very accessible to blind people. But there are plenty of blind players who enjoy games and want to lower the barriers to entry. I talk with blind accessibility advocates Liam Erven, Brandon Cole and Aaron Baker about how sound design can guide blind players through virtual worlds. In Aaron’s case, he designs audio games for his company VGStorm. Accessibility advocate Ian Hamilton describes the challenge of making virtual worlds open to everyone. And Emilia Schatz from Naughty Dog studios discusses her collaboration with Brandon Cole in making The Last of Us Part II the most accessible AAA game of all time.  
The Video Game Industry Adapts to Blind Players
Transcript
MUSIC LIST
  • Queen of the Moon by Sono Sanctus
  • Cell Research by Gunnar Johnsen
  • Superior by Silver Maple
  • Computer is Confusing by Sono Sanctus 
Previous
Previous

Why '70s Office Decor Holds the MCU Together

Next
Next

The Hidden Queerness of Sailor Moon and Disney Villains